• Clients:

  • HITN
  • wttw

Touch screen technology offers a mode of interactive experience that mirrors the child’s natural constructivist learning.

 

Background and Objective:

 

Touch screen technology has introduced a first generation of tools that afford children (two years old and older) remarkable access and potential for creative use.

 

Design and Methodology:

 

MCG conducted qualitative research with 60 children two to eight years old. Children participated in one-on-one in-depth interviews and observations. Parents/caregivers participated in small focus group interviews and completed a survey questionnaire.

 

Findings:

 

Children as young as two years old access, play, and learn with touch screen devices.

 

Strategic Solution:

 

Children have a great interest in making things in a no-fail environment with endless possibilities and outcomes. Additionally, the child’s experience is characterized by learning by doing, building on their existing skills, and being motivated by their own interests.

 

  • Moving from novice to mastery occurs quickly with age appropriate Apps